No One Will Save You

No One Will Save You . . . from how unbelievable this movie is?

For most of its runtime, it’s an impressive and gripping watch—a sci-fi horror with writing that’ll keep you guessing and acting that’ll have you sweating! But at some point, it’ll confuse you; and by doing so, it just may lose you.

The movie follows Brynn, who lives alone, and is clearly lonely. Though her home and town seem quaint, they seem to be missing needed connections.

Seems cozy, though!

Soon enough we learn why, and soon after that, the spooks begin: Thing(s) seem to be visiting Brynn’s house at night. My oh my are these moments scary, and zero dialogue adds to the natural tension, making you almost wanna scream.

All this makes for a fun and striking watch, for sure! But don’t be disappointed when you can’t find a deeper message: What the movie gains from technique, it loses from screenwriting that tries to do too much. To say that there’s a resolution here, other than the credits rolling, would be an overstatement.

The Matrix Resurrections

Resurrections? I’m not sure anything died.

Something sure does stink, though.

You see, three Matrix movies preceded this one, and that trilogy stands as a monument in movie history. Its blend of ground-breaking visual effects, wild choreography, and intricate storytelling blasted philosophy off a dusty page and onto on our modern screens. It made questioning reality fun.

The Matrix Resurrections tries to do the same. Unfortunately, it relies too much on what’s been done before without adding anything meaningful.

This one starts with our saviors, Neo and Trinity, living obliviously amongst their sheep. Just a mom at work and a video game coder going through the motions. How did this happen?

Neo’s therapy sessions and psychotic visions enlighten us. He has put so much of his hopes and fears into his popular video game (called The Matrix) that he now can’t distinguish his memories from game sequences.

Much of the movie passes by before we learn why. And much of that is filled with clips and characters from the original trilogy. Not only are these callbacks overkill for those who don’t know the backstory, they are jarring for anyone who does. They’re reminders that what we’re witnessing pales in comparison to the original stuff.

So Neo is unsure about his reality; Neo is awakened; Neo must fight machines; the odds seem awful. We’ve seen this all before, folks. Having watched The Matrix Resurrections, I now feel like I’ve met the lazy, insecure child of one of my heroes. There is something recognizable in it, but nothing that grips me.

All that said, kudos must go to many of the moviemakers on this one; the production and set design, the special effects, and the camerawork especially drew us in even as the writing worked so hard to take us out.

Dune

Tell me—what did you dream of last night?

For Paul, the answer never changes: a face bathed in warm light and swimming sands, whispering. Of what, we don’t know. But the dreams seem meaningful all the same.

Perhaps they’re just the byproduct of a little excitement; the Emperor has chosen Paul’s family to take over the desert planet called Arrakis, after all.

You’ll find out soon enough. And long before that, you’ll realize that this movie is magnificent. The worldbuilding is heart-stoppingly beautiful; the story, spicy. Polticial, religious, and romantic intrigue swirl around everything from persons to planets.

But brining things back down to Arrakis for a second, it’s quite popular. Scorching sun and monstrous sandworms won’t stop an endless caravan of colonizers; the sand here has spice, and spice fuels interstellar travel. Arrakis’s natives, the Fremen, are therefore forever subject to the whims of power-hungry outsiders looking to profit.

Paul’s Atreides family (from their own lush and oceanic planet) might be different. They sympathize with the plight of the Fremen and value their ways. But even so, when the Emperor asks you to do something, you do it.

So we follow the family’s journey in governing a new world—and we do so from Paul’s perspective. The smart young man with the dreams has a special aura about him. Likely inherited and cultivated by his mother, Jessica, who is as quiet as she is cunning. When the two spend time together speaking in all sorts of languages, it’s clear that in this universe of different things, they are yet still different . . .

The introduction to Paul’s life and home—like the introduction to Arrakis, the other power players and their home planets—is a feast for the eyes. The moviemakers give us breathtakingly realistic and impressive vistas. Everything from the haze over an alien city down to the woodworking detail in a living room adds to the gravity of what we’re witnessing. This feels real. Real culture; real history; real lives at stake.

When the Atreides meet the Fremen, things do not go as smoothly as anyone would like. And complicating this is the Harkonnen, who the Emperor has chosen the Atreides to replace—and who are desperate to have their position back.

Dune is not action-packed, but boy is it an adventure. Rather like a dream that moves you, it is so real, so filled with things you recognize, and yet so very different from what you’ve experienced before.

Lapsis

D’you ever think about what the world was like before you were born? How people accomplished things without computers, or telephones? Lapsis puts us in this thoughtful mindset—while maintaining a compelling story. It blends old-school thriller with new-school looks, and the result is a slow-burn, down-to-earth sci-fi that you don’t want to miss.

Its world is very much like ours. Tech companies monopolize profits while traffic cops sneak tickets onto your car. New Yorkers speak with unmistakably New York-accents. The only difference is, the computers are quantum.

Don’t worry, you don’t need to know what that means. Ray, our lead, certainly doesn’t. He won’t risk bringing untested tech home while his grown but sickly step-brother still struggles to get through each day. What the family needs is a cure, not faster internet.

It’s a fair point. But for Ray, it’s a losing one. This charmingly polite, rough around the edges everyman—played wonderfully by Dean Imperial—can’t pay the bills with his odd jobs anymore. The quantum bandwagon is beginning to look golden.

And so, picture Tony Soprano with a rucksack, dragging a lawnmower behind, and you’ll have a good idea of Ray at his next gig. As a cabler, he’ll hike through the wilderness and lay down cable for the quantum computer overlords. The job pays well. Really well, actually . . .

How? And why does Ray’s trail name make his fellow cablers shudder? Why does his employer hire humans to do work that its robots can do better?

With each footstep, Ray creates more money, more enemies, and more questions. The tone is uneasy from beginning to end, really; unfolding, refolding mysteries spook and entice us at the same time. It is a treat to watch.

And top notch moviemaking makes it so. Lapsis appears to be the baby of Noah Hutton: He wrote, directed, edited, and composed its music. This is an impressive workload, but especially so given how subtle and powerful each of those aspects is. Erica A. Hart has picked a wonderfully realistic and talented cast (with Madeline Wise standing out as the reserved but piercingly intelligent foil to Ray). And Mike Gomes’s cinematography gives us grains and hues and symmetry that make us see the cables in trees and the vines in computers.

This is a movie to watch, and these are moviemakers to follow.