The Matrix Resurrections

Resurrections? I’m not sure anything died.

Something sure does stink, though.

You see, three Matrix movies preceded this one, and that trilogy stands as a monument in movie history. Its blend of ground-breaking visual effects, wild choreography, and intricate storytelling blasted philosophy off a dusty page and onto on our modern screens. It made questioning reality fun.

The Matrix Resurrections tries to do the same. Unfortunately, it relies too much on what’s been done before without adding anything meaningful.

This one starts with our saviors, Neo and Trinity, living obliviously amongst their sheep. Just a mom at work and a video game coder going through the motions. How did this happen?

Neo’s therapy sessions and psychotic visions enlighten us. He has put so much of his hopes and fears into his popular video game (called The Matrix) that he now can’t distinguish his memories from game sequences.

Much of the movie passes by before we learn why. And much of that is filled with clips and characters from the original trilogy. Not only are these callbacks overkill for those who don’t know the backstory, they are jarring for anyone who does. They’re reminders that what we’re witnessing pales in comparison to the original stuff.

So Neo is unsure about his reality; Neo is awakened; Neo must fight machines; the odds seem awful. We’ve seen this all before, folks. Having watched The Matrix Resurrections, I now feel like I’ve met the lazy, insecure child of one of my heroes. There is something recognizable in it, but nothing that grips me.

All that said, kudos must go to many of the moviemakers on this one; the production and set design, the special effects, and the camerawork especially drew us in even as the writing worked so hard to take us out.